Galaxy of Heroes

Database › Consumables

Consumables

Small Stim Pack +10

Restores 10% Stamina to the selected character.

Medium Stim Pack +25

Restores 25% Stamina to the selected character.

Large Stim Pack +50

Restores 50% Stamina to the selected character.

Offense Booster

+50% Offense +20 Speed Max Duration: 1 battle

Overcharged Offense Booster

+100% Offense +20 Speed Max Duration: 1 battle

Defense Booster

+75% Defense +20 Speed Max Duration: 1 battle

Overcharged Defense Booster

+150% Defense +20 Speed Max Duration: 1 battle

Potency Booster

+75% Potency +20 Speed Max Duration: 1 battle

Overcharged Potency Booster

+150% Potency +20 Speed Max Duration: 1 battle

Tenacity Booster

+75% Tenacity +20 Speed Max Duration: 1 battle

Overcharged Tenacity Booster

+150% Tenacity +20 Speed Max Duration: 1 battle

Speed Booster

+25% Speed +20 Speed Max Duration: 1 battle

Overcharged Speed Booster

+50% Speed +20 Speed Max Duration: 1 battle

Critical Chance Booster

+50% Critical Chance +20 Speed Max Duration: 1 battle

Overcharged Critical Chance Booster

+100% Critical Chance +20 Speed Max Duration: 1 battle

Critical Damage Booster

+50% Critical Damage +20 Speed Max Duration: 1 battle

Overcharged Critical Damage Booster

+100% Critical Damage +20 Speed Max Duration: 1 battle

Critical Avoidance Booster

+50% Critical Avoidance +20 Speed Max Duration: 1 battle

Overcharged Critical Avoidance Booster

+100% Critical Avoidance +20 Speed Max Duration: 1 battle

Evasion Booster

+20% Evasion +20 Speed Max Duration: 1 battle

Overcharged Evasion Booster

+40% Evasion +20 Speed Max Duration: 1 battle

Defense Penetration Booster

+75% Defense Penetration +20 Speed Max Duration: 1 battle

Overcharged Defense Penetration Booster

+150% Defense Penetration +20 Speed Max Duration: 1 battle

Health Medpac

+55% Max Health Max Duration: 1 battle

Overcharged Health Medpac

+110% Max Health Max Duration: 1 battle

Health Steal Medpac

+50% Health Steal Max Duration: 1 battle

Overcharged Health Steal Medpac

+100% Health Steal Max Duration: 1 battle

Protection Medpac

+45% Max Protection Max Duration: 1 battle

Overcharged Protection Medpac

+90% Max Protection Max Duration: 1 battle

Critical D.O.T. Tech

Whenever an enemy receives a critical hit, they are inflicted with Damage Over Time for 1 turn, which can't be resisted. Max Duration: 1 battle

Reflexive Barrier Tech

Gain Protection Up (15%) for 2 turns on receiving a critical hit. Max Duration: 1 battle

Initial Frenzy Tech

At the start of battle, all allies gain Frenzy for 2 turns. Max Duration: 1 battle

Initial Tether Tech

At the start of the encounter, all enemies are inflicted with Ability Block for 2 turns, which can't be resisted. Max Duration: 1 battle

Mending Shield Tech

Whenever an ally recovers Health, they also recover 10% Protection. Max Duration: 1 battle

Deployable Cooling Systems

Whenever an allied unit gains a buff, they have a 15% chance to reduce their cooldowns by 1. Max Duration: 1 battle

Overprepared I

Allied units have +20% Max Health, Max Protection, Offense, and Speed. Max Duration: 1 battle

Dread

At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated. …

Jump the Blaster

Each ally takes a bonus turn at the start of battle. Max Duration: 1 battle

Imbue Chaos I

Reduce the enemy's Overprepared level by 1. Max Duration: 1 battle

Imbue Chaos II

Reduce the enemy's Overprepared level by 2. Max Duration: 1 battle

Blind Fury Tech

Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage…

Fearless Fortitude Tech

Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end…

Imperial Edict Tech

If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until …

The Odds Tech

Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. This chance is reduced to 25% for bonus attacks beyond the first. Rebel allies gain 50% Health Steal and can't be countered. Max Durati…

Steadfast Retribution Tech

Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. The damage of this ability is increased by 10% for each time this ally has dealt damage this way. Max Duration: 1 battle

Sweeping Strikes Tech

Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Met…

Grim Machinations Tech

Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy, they gain Dark Ascension (stacking), whic…

Thrill of the Hunt Tech

All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle, which can't be copied, dispelled or prevented. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their c…

Malicious Minions Tech

Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses. Max Duration: 1 battle

Humble Strike Tech

If any enemy buffs are dispelled or expire during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. Max Duration: 1 battle

Limitless Magick Tech

Whenever an ally is revived, all other Nightsister allies gain Ichor (stacking), which can't be copied, dispelled, or prevented. Ichor: +5% Max Health, Max Protection, Offense, and Speed Max Duration: 1 battle

Tusken Ambush Tech

Tusken allies gain 50% Max Health and Defense, and 20 Speed. At the start of the encounter, the weakest enemy is inflicted with Ambushed! until defeated and the healthiest ally gains Taunt for 3 turns. Whenever a Tusken ally damages an ene…

The Code Tech

Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented. If there is exactly one non-Mandalorian ally at the start of battle, that ally also gains Clan L…

Hedged Bets Tech

Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns (except Taunt). Then, dispel all buffs on target enemy. Max Duration: 1 battle

Protocol: Exterminate Tech

Droid allies have +30% Offense. Whenever a Droid ally scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Whenever a Droid ally damages an enemy with Target Lo…

Endless Ranks Tech

At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks). Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Healt…

Dauntless Courage Tech

Whenever a Clone Trooper gains a buff that can be dispelled, they also gain a stack of Dauntless Courage, which can't be copied or dispelled. Dauntless Courage: +5% Offense, Critical Chance, Critical Damage, and +1% Health Steal Max Durati…

Booby Traps Tech

Ewok allies have +50% Counter Chance and +20% Speed. Whenever an enemy targets an Ewok ally while attacking out of turn, that enemy is Stunned for 1 turn at the end of the turn (limit once per turn per enemy), which can't be evaded or resi…

Shootogawa! Tech

Jawa allies have +100% Protection. Whenever a Thermal Detonator deals damage, Jawa allies recover 100% Protection and gain 5% Speed, to a maximum of +100%. At the end of each turn, if a Jawa ally was damaged by a debuffed enemy that turn, …

Smuggler's Map Tech

At the start of the encounter, all Smugglers gain Critical Damage Up and Protection up (20%) for 2 turns, and are Prepared. Max Duration: 1 battle

Dark Pursuit Tech

If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be cop…

Preview: Dark Trooper Moff Gideon

At the start of battle, summon a Dark Trooper Moff Gideon who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active. This consumable will not summon in Boss battles against Gamorrean Boss or the Ran…

Preview: Darth Bane

At the start of battle, summon a Darth Bane who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active. Max Duration: 1 battle

Preview: Rey (Dark Side Vision)

At the start of battle, summon a Rey (Dark Side Vision) who simulates having Relic Amplifier Level 9, mods, and maxed abilities. Max Duration: 1 battle