Consumables
Restores 10% Stamina to the selected character.
Restores 25% Stamina to the selected character.
Restores 50% Stamina to the selected character.
+50% Offense +20 Speed Max Duration: 1 battle
+100% Offense +20 Speed Max Duration: 1 battle
+75% Defense +20 Speed Max Duration: 1 battle
+150% Defense +20 Speed Max Duration: 1 battle
+75% Potency +20 Speed Max Duration: 1 battle
+150% Potency +20 Speed Max Duration: 1 battle
+75% Tenacity +20 Speed Max Duration: 1 battle
+150% Tenacity +20 Speed Max Duration: 1 battle
+25% Speed +20 Speed Max Duration: 1 battle
+50% Speed +20 Speed Max Duration: 1 battle
+50% Critical Chance +20 Speed Max Duration: 1 battle
+100% Critical Chance +20 Speed Max Duration: 1 battle
+50% Critical Damage +20 Speed Max Duration: 1 battle
+100% Critical Damage +20 Speed Max Duration: 1 battle
+50% Critical Avoidance +20 Speed Max Duration: 1 battle
+100% Critical Avoidance +20 Speed Max Duration: 1 battle
+20% Evasion +20 Speed Max Duration: 1 battle
+40% Evasion +20 Speed Max Duration: 1 battle
+75% Defense Penetration +20 Speed Max Duration: 1 battle
+150% Defense Penetration +20 Speed Max Duration: 1 battle
+55% Max Health Max Duration: 1 battle
+110% Max Health Max Duration: 1 battle
+50% Health Steal Max Duration: 1 battle
+100% Health Steal Max Duration: 1 battle
+45% Max Protection Max Duration: 1 battle
+90% Max Protection Max Duration: 1 battle
Whenever an enemy receives a critical hit, they are inflicted with Damage Over Time for 1 turn, which can't be resisted. Max Duration: 1 battle
Gain Protection Up (15%) for 2 turns on receiving a critical hit. Max Duration: 1 battle
At the start of battle, all allies gain Frenzy for 2 turns. Max Duration: 1 battle
At the start of the encounter, all enemies are inflicted with Ability Block for 2 turns, which can't be resisted. Max Duration: 1 battle
Whenever an ally recovers Health, they also recover 10% Protection. Max Duration: 1 battle
Whenever an allied unit gains a buff, they have a 15% chance to reduce their cooldowns by 1. Max Duration: 1 battle
Allied units have +20% Max Health, Max Protection, Offense, and Speed. Max Duration: 1 battle
At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated. …
Each ally takes a bonus turn at the start of battle. Max Duration: 1 battle
Reduce the enemy's Overprepared level by 1. Max Duration: 1 battle
Reduce the enemy's Overprepared level by 2. Max Duration: 1 battle
Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage…
Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end…
If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until …
Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. This chance is reduced to 25% for bonus attacks beyond the first. Rebel allies gain 50% Health Steal and can't be countered. Max Durati…
Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. The damage of this ability is increased by 10% for each time this ally has dealt damage this way. Max Duration: 1 battle
Old Republic allies are immune to Tenacity Down. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Met…
Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, gain 50% Turn Meter, and recover 50% Health. Whenever a Sith ally defeats an enemy, they gain Dark Ascension (stacking), whic…
All Bounty Hunter allies gain 9 stacks of True Defense at the start of battle, which can't be copied, dispelled or prevented. Whenever a Bounty Hunter gains their payout, they also gain Frenzy for 1 turn, 100% increased damage, and their c…
Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. All other Separatist allies gain half of these bonuses. Max Duration: 1 battle
If any enemy buffs are dispelled or expire during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. Max Duration: 1 battle
Whenever an ally is revived, all other Nightsister allies gain Ichor (stacking), which can't be copied, dispelled, or prevented. Ichor: +5% Max Health, Max Protection, Offense, and Speed Max Duration: 1 battle
Tusken allies gain 50% Max Health and Defense, and 20 Speed. At the start of the encounter, the weakest enemy is inflicted with Ambushed! until defeated and the healthiest ally gains Taunt for 3 turns. Whenever a Tusken ally damages an ene…
Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of Clan Loyalty, which can't be copied, dispelled, or prevented. If there is exactly one non-Mandalorian ally at the start of battle, that ally also gains Clan L…
Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns (except Taunt). Then, dispel all buffs on target enemy. Max Duration: 1 battle
Droid allies have +30% Offense. Whenever a Droid ally scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Whenever a Droid ally damages an enemy with Target Lo…
At the start of battle, Imperial Troopers gain 1 stack of Endless Ranks for each Imperial Trooper ally (max 3 stacks). Endless Ranks: When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Healt…
Whenever a Clone Trooper gains a buff that can be dispelled, they also gain a stack of Dauntless Courage, which can't be copied or dispelled. Dauntless Courage: +5% Offense, Critical Chance, Critical Damage, and +1% Health Steal Max Durati…
Ewok allies have +50% Counter Chance and +20% Speed. Whenever an enemy targets an Ewok ally while attacking out of turn, that enemy is Stunned for 1 turn at the end of the turn (limit once per turn per enemy), which can't be evaded or resi…
Jawa allies have +100% Protection. Whenever a Thermal Detonator deals damage, Jawa allies recover 100% Protection and gain 5% Speed, to a maximum of +100%. At the end of each turn, if a Jawa ally was damaged by a debuffed enemy that turn, …
At the start of the encounter, all Smugglers gain Critical Damage Up and Protection up (20%) for 2 turns, and are Prepared. Max Duration: 1 battle
If the allied leader is Inquisitorius, whenever they use an ability during their turn they inflict a stack of Purge (max 6) on the target enemy. Whenever Purge expires from an enemy, they gain a stack of Fatigue (max 20) which can't be cop…
At the start of battle, summon a Dark Trooper Moff Gideon who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active. This consumable will not summon in Boss battles against Gamorrean Boss or the Ran…
At the start of battle, summon a Darth Bane who simulates having Relic Amplifier Level 9, mods, maxed abilities, and his Leader ability active. Max Duration: 1 battle
At the start of battle, summon a Rey (Dark Side Vision) who simulates having Relic Amplifier Level 9, mods, and maxed abilities. Max Duration: 1 battle