Galaxy of Heroes

Ability report

Zetas and omicrons of every unit

Found: 558

UnitAbilityType
4LOMOverride Programming
Ability

4-LOM has +10% Potency. At the start of battle, if Zuckuss is an ally, all non-Galactic Legend Bounty Hunter allies gain 30% Max Health and Max Protection.

UniqueZeta Omicron
50RTSabacc Shuffle
Ability

Deal Physical damage to all enemies 3 times.

SpecialZeta
50RTSpare Parts
Ability

Droid allies have +10% Defense and +15 Speed.

LeaderZeta Omicron
AAYLASECURALet it Guide You
Ability

At the start of battle, if Jedi Master Mace Windu is in the Leader slot and there are no other Jedi Vanguard Attackers with a Leader ability: - At the start of each encounter, inflict all enemies with Defense Down for 2 turns

UniqueZeta
ADELPHIRANGERRodian Ranger
Ability

At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.

UniqueZeta Omicron
ADMIRALACKBARRebel Coordination
Ability

Rebel allies have +15 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.

LeaderOmicron
ADMIRALPIETTSuborbital Strike
Ability

Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies. Allies with Inevitable Failure gain 1 stack.

SpecialZeta
ADMIRALPIETTThe Emperor's Trap
Ability

Admiral Piett has +5% counter chance. Piett gains 5% Turn Meter whenever another Empire ally takes damage.

UniqueZeta
ADMIRALRADDUSInspiring Maneuver
Ability

All Rebel allies gain Protection Up (50%) for 2 turns and recover 5% Max Protection. All ally Tanks gain Taunt for 2 turns. Call all Rogue One allies to assist. If all allies are Rogue One, reduce the cooldown of Inspiring Maneuver by 2.

SpecialZeta
ADMIRALRADDUSRebel Assault
Ability

For each Rogue One ally at the start of battle, Rogue One allies gain 2% Health, 1% Potency, 1 Speed, and 1% Tenacity.

LeaderOmicron
ADMIRALRADDUSTransmission from Scarif
Ability

Admiral Raddus gains 5% Defense and Tenacity. If Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope. Admiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Radd…

UniqueZeta
AHSOKATANODaring Padawan
Ability

Ahsoka has +10% Max Health, +3% Evasion, +3% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity. If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability.

UniqueZeta
AMILYNHOLDOQuiet Confidence
Ability

When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn. While Amilyn Holdo doesn't have Taunt, she has +20 Speed.

UniqueZeta
ANAKINKNIGHTRighteous Fury
Ability

Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 40% more damage if all allies were Galactic Republic at the start of battle.

UniqueZeta
APPONo Witnesses
Ability

Deal Physical damage and trigger all stacks of Damage Over Time on all enemies.

SpecialZeta
APPOVader's Fist
Ability

At the start of battle, if all allies are Empire, summon a Knightfall Trooper into the ally slot. While an allied Knightfall Trooper is active, Appo has +50% Offense.

UniqueZeta Omicron
ARCTROOPER501STARC Arsenal
Ability

ARC Trooper has +10% counter chance. ARC Trooper always has Command while the Blaster Turret is present and summons a Blaster Turret to the ally slot at the start of the encounter and when he revives.

UniqueZeta
ARMOREREarn Your Signet
Ability

The Armorer loses all stacks of Beskar Ingot and grants target other ally a tier of Beskar Armor equal to the number of stacks of Beskar Ingot removed until the end of the encounter, which can't be copied, dispelled, or prevented. This ability can't be used if The Armorer has no stacks of Beskar Ingot or if the target…

SpecialZeta
ASAJJDARKDISCIPLETrain Under Me
Ability

Asajj Ventress (Dark Disciple) has 50% Max Health and Max Protection. At the start of battle if the ally in the Leader slot is Boba Fett, Scion of Jango and there are no Tank allies, Bounty Hunter allies gain bonus Protection (100%) until the end of the encounter. Whenever an ally with Disciple is damaged, Ventress ga…

UniqueZeta Omicron
ASAJVENTRESSRampage
Ability

When any ally or enemy is defeated, Asajj gains 5% Offense and 5% Critical Chance (stacking) until the end of the encounter. Asajj has +10 Speed for each enemy with no buffs.

UniqueZeta Omicron
ASAJVENTRESSNightsister Swiftness
Ability

Nightsister allies have +15 Speed and +15% Offense.

LeaderZeta
AURRA_SINGSnipers Expertise
Ability

Deal Physical damage to target enemy. If the target is Toppled, this attack deals 150% more damage. (Only Raid Bosses can be Toppled.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 150% more damage to Stunned targets.

SpecialZeta
AURRA_SINGGame Plan
Ability

Bounty Hunter and Scoundrel allies have +5% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain Stealth for 2 turns.

LeaderZeta
B1BATTLEDROIDV2Droid Battalion
Ability

B1 can't score critical hits or be revived. B1 has no Protection, 1 Health, and 20 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 is immediately destroyed. B1 is immune to Damage Over Time, and their Max Health and Max Protec…

UniqueZeta
B1MERCDROIDMercenary Gotra
Ability

Mercenary Guard Droid (B1) has no Protection, 1 Health, 10 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo & Keibu, Mercenary Guard Droid has 50 stacks of Mercenary Battalion instead. When all stacks of Mercenary Battalion ex…

UniqueZeta
B1MERCDROIDDroid Mercenary
Ability

If the ally in the Leader slot is Embo & Keibu, Mercenary Guard Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense.

UniqueOmicron
B2SUPERBATTLEDROIDReactive Protocol
Ability

B2 has a 20% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack.

UniqueZeta
BADBATCHECHOOne That Survives
Ability

Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 1% Health and Protection, doubled for Bad Batch allies.

UniqueZeta
BADBATCHHUNTERA Different Path
Ability

Bad Batch allies have +15% Max Health, +15% Max Protection, and +30% Potency.

LeaderZeta
BADBATCHOMEGAAdaptive Learner
Ability

Deal Physical damage to target enemy. If the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.

SpecialZeta
BADBATCHOMEGAPart of the Squad
Ability

At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter. While Omega has Stealth, she has +5% Critical Damage. While Omega has Defense Up, she has +5% Critical Chance.

UniqueZeta Omicron
BADBATCHTECHClone Interpreter
Ability

Tech has +5% Potency for each of his own stacks of Translation. While Tech is active, Clone Trooper allies gain Translation for 3 turns (max 3 stacks) each time they use a Special ability. Translation cannot be copied. If the character already has Translation, the duration for all current stacks on that character rese…

UniqueZeta
BADBATCHWRECKERDauntless Commando
Ability

At the start of battle, Wrecker gains +10% Max Protection for each other Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn. Whenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't …

UniqueZeta
BARRISSOFFEESwift Recovery
Ability

At the end of each of her turns, Barriss dispels all debuffs from the weakest debuffed ally. Whenever an ally is critically hit, Barriss gains 5% Turn Meter.

UniqueZeta
BASTILASHANInitiative
Ability

At the start of the battle, Jedi allies gain 5% Turn Meter and Protection Up (100%, can't be dispelled).

LeaderZeta
BASTILASHANDARKSith Apprentice
Ability

Bastila and the character in the leader slot have +20% Defense and Tenacity. If Bastila's leader is another Sith, whenever an enemy is inflicted with Deathmark, Fear, Marked, or Shock, they both gain 5% Offense (stacking, max 100%) for the rest of battle. This ability does not apply to characters in the ally slot.

UniqueZeta
BATCHERS3Ferocious Bite
Ability

Deal Physical damage to target enemy and inflict 1 stack of Bleed (max 6) until the end of the encounter, which can't be dispelled. Bleed: -5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered

SpecialOmicron
BATCHERS3LH-201
Ability

While another Bad Batch ally is inflicted with Captive, Batcher has +10% Offense and +10 Speed.

UniqueZeta
BAYLANSKOLLPower. Such as You've Never Dreamed
Ability

Deal Physical damage to all enemies. Whenever this ability is used, Baylan gains 5% Tenacity (stacking) until the end of battle, this effect persists through defeat.

SpecialZeta Omicron
BAYLANSKOLLIt's All Inevitable
Ability

At the start of battle, all Mercenary gain 1 stack of Soldier of Fortune for each active Mercenary ally.

LeaderZeta Omicron
BAYLANSKOLLMaster and Apprentice
Ability

If Shin Hati is an ally at the start of battle, Baylan gains 5 stacks of Soldier of Fortune.

UniqueZeta Omicron
BB8Roll with the Punches
Ability

BB-8 has 20% Counter Chance.

UniqueZeta
BB8Self-Preservation Protocol
Ability

When BB-8 takes damage he has a 5% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally.

UniqueZeta
BENSOLOObscured
Ability

Deal Special damage to target enemy and gain Offense Up for 1 turn.

SpecialOmicron
BENSOLOFamily Legacy
Ability

Deal Special damage to target enemy.

SpecialZeta
BENSOLORedeemed
Ability

At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 3 Speed for each Light Side ally (excluding summons).

UniqueZeta Omicron
BENSOLOForce Dyad
Ability

If all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot: When Ben Solo is above 70% Health, Rey can’t be defeated.

UniqueZeta Omicron
BISHOPNew Republic Officer
Ability

Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with Evasion Down for 1 turn. Whenever Ward uses X-haul Fly-by, if any enemies have On the Run, all New Republic allies assist the next time any ally counterattacks.

UniqueZeta Omicron
BOBAFETTBounty Hunter's Resolve
Ability

At the start of encounter, and whenever he defeats an enemy, Boba Fett gains Bounty Hunter's Resolve until he is defeated. Bounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 40% Health. Can't be Dispelled, prevented, or stacked.

UniqueZeta
BOBAFETTSCIONDual Barrage
Ability

Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for …

SpecialOmicron
BOBAFETTSCIONDangerous Reputation
Ability

Bounty Hunter or Scoundrel allies have +30% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 20% Critical Damage.

LeaderOmicron
BOBAFETTSCIONFett Legacy
Ability

Boba Fett, Scion of Jango has +15% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row,…

UniqueZeta Omicron
BODHIROOKDouble Duty
Ability

While Bodhi is active, Rebel allies with Offense Up also gain +20% Defense.

UniqueZeta
BOKATANStronger Together
Ability

At the start of battle, Mandalorian allies gain 8% Max Protection for each Mandalorian ally until the first time Bo-Katan is defeated. Whenever a Mandalorian ally attacks out of turn, Mandalorian allies recover 3% Health.

UniqueZeta
BOOMADIERGrand Army Specialist
Ability

At the start of battle, Gungan Boomadier loses 75% Max Health and gains that much Max Protection.

UniqueZeta Omicron
BOSSKOn The Hunt
Ability

All Bounty Hunters gain +20% Max Protection and +20% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health.

LeaderZeta
BOSSKTrandoshan Rage
Ability

Bossk has +30% Defense and +30% Max Health while he has Taunt and gains +30% Offense and +30% Health Steal while attacking a buffed enemy.

UniqueZeta
BOSSNASSBoss of Otoh Gunga
Ability

Gungan allies have +10% Max Protection, and Offense, and +10 Speed. If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.

LeaderZeta Omicron
BOSSNASSAnkura Resilience
Ability

At the start of battle, Boss Nass loses 75% Max Health and gains that much Max Protection. At the start of Boss Nass' turn, he gains Potency equal to 5% of his current Protection percent until the start of his next turn.

UniqueZeta
BOUSHHFearless
Ability

At the start of the encounter, all enemies gain Deadly Bluff for 1 turn. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Tu…

UniqueZeta
BOUSHHUbese Ogygian Cloak
Ability

Boushh gains 5% Armor Penetration.

UniqueOmicron
BRUTUSMutineer
Ability

Whenever a Dark Side Pirate ally in the Leader slot takes damage, Brutus gains 2% Defense Penetration (stacking) for the rest of battle. If Pirate King Hondo Ohnaka or Maz Kanata is the ally in the Leader slot, the cap for Profit is removed for Brutus.

UniqueZeta Omicron
BT1Homicidal Counterpart
Ability

At the start of battle, BT-1 gains 5% Critical Damage for each Droid ally.

UniqueZeta Omicron
C3POCHEWBACCAChewie's Rage
Ability

Deal Physical damage to all enemies. Threepio & Chewie gain 5% Offense (stacking) until the end of battle whenever this ability defeats an enemy.

SpecialZeta
C3POLEGENDARYOh My Goodness!
Ability

C-3PO gains Potency Up and Stealth for 2 turns, then he and target other ally gain Translation for 3 turns. C-3PO calls all other allies with Translation to assist, dealing 75% less damage. (See Protocol Droid for a description of Translation.)

SpecialZeta
C3POLEGENDARYWait for Me!
Ability

C-3PO and R2-D2 have +4% Evasion for each of their own stacks of Translation. When there are no other allied combatants, C-3PO escapes from battle.

UniqueZeta
CALKESTISNot So Fast
Ability

Inflict Evasion Down on all enemies for 1 turn.

SpecialZeta
CALKESTISI'm Persistent
Ability

At the start of battle, all Unaligned Force User allies gain 10% Max Health and 10% Tenacity.

UniqueZeta Omicron
CANDEROUSORDOI Like a Challenge
Ability

Canderous deals 50% more damage with Interminable Assault and Overwhelming Firepower to enemies who are Taunting, Deathmarked or Marked. Whenever an enemy is damaged by an attack, Canderous gains 4% Turn Meter.

UniqueZeta
CAPTAINDROGANCoordinated Shot
Ability

Deal Special damage to target enemy.

BasicZeta
CAPTAINDROGANSecond in Command
Ability

Drogan has +10% Potency. Whenever his Turn Meter is removed, he recovers 20% Protection and gains 60% Offense for 1 turn (limit once per turn).

UniqueZeta Omicron
CAPTAINENOCHArbiter of Decay
Ability

Imperial Remnant allies have +10% Critical Avoidance. At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they rec…

LeaderZeta
CAPTAINENOCHOminous Sentinel
Ability

Captain Enoch gains 15% Defense for each other active Imperial Remnant ally. Enemies (excluding Galactic Legends) have -100% Critical Chance.

UniqueZeta Omicron
CAPTAINREXMaster Marksman
Ability

Deal Physical damage to target enemy.

SpecialZeta
CAPTAINREXThe Lost Commander
Ability

Captain Rex gains 10% Critical Chance and 10% Max Health.

UniqueZeta Omicron
CAPTAINSILVOThe Only Thing That Matters
Ability

Steal all Heal Over Time from all enemies, reset their duration, and grant them to all Pirate allies. This ability can't be evaded or resisted.

SpecialZeta
CAPTAINSILVOWell Now It's Mine
Ability

Whenever a Pirate ally gains a stack of Profit, they recover 10% Health. If Pirate King Hondo Ohnaka or Maz Kanata is the ally in the Leader slot, the cap for Profit is removed for Captain Silvo.

UniqueOmicron
CAPTAINTARPALSMesa Tink Of Something
Ability

At the start of battle, Captain Tarpals loses 75% Max Health and gains that much Max Protection.

UniqueZeta Omicron
CARADUNEEx-Rebel Shock Trooper
Ability

Cara Dune gains Critical Hit Immunity for 2 turns and +50% Turn Meter whenever an Empire enemy is defeated.

UniqueZeta
CARSONTEVAUnauthorized Operation
Ability

At the start of each encounter, all New Republic Tank allies gain Retribution for 1 turn, which can't be dispelled. Whenever a New Republic ally is inflicted with a debuff, inflict Critical Chance Down and Potency Down on all enemies that didn't already have it for 1 turn (limit once per turn).

UniqueZeta
CARSONTEVACaptain of the Adelphi Rangers
Ability

At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn.

LeaderOmicron
CARTHONASISoldier of the Old Republic
Ability

Old Republic allies gain 10% Potency, Tenacity and Critical Avoidance. When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).

LeaderZeta Omicron
CASSIANANDORGroundwork
Ability

At the start of each encounter all Rebel Attackers gain Defense Up for 1 turn, all Rebel Supports gain Potency Up for 1 turn, and all Rebel Tanks gain Tenacity Up for 1 turn. If K-2SO is present, he gains all of these buffs.

UniqueZeta Omicron
CASSIANUNDERCOVERVarian Skye
Ability

If all allies are Rebel Fighters, target other ally gains VIP until they are damaged twice. Cassian deals 100 True damage to target enemy, which can't be evaded. Undermine the enemy in the Leader slot for 1 turn, which can't be resisted.

SpecialZeta Omicron
CASSIANUNDERCOVERI Have Friends Everywhere
Ability

Rebel Fighter allies have +100% Potency.

LeaderZeta Omicron
CASSIANUNDERCOVERMore Than Your Fear
Ability

Cassian gains 100% counter chance at the start of each non-Undermined enemy's turn until the end of their turn. Cassian is immune to Critical Hit Immunity. Whenever Cassian attacks out of turn he is inflicted with Vulnerable for 1 turn.

UniqueZeta Omicron
CC2224Ghost Company Commander
Ability

Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 35% Defense for each living Clone ally and other Clone allies gain half that amount.

LeaderZeta
CEREJUNDADetermined Assault
Ability

Deal Physical damage to target enemy. This ability starts on cooldown and can't be evaded.

SpecialZeta
CEREJUNDARekindle
Ability

All allies have +5% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies.

LeaderZeta Omicron
CHEWBACCALEGENDARYLoyal Friend
Ability

At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 50% less damage, limited once per turn. Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance

UniqueZeta
CHEWBACCALEGENDARYRaging Wookiee
Ability

When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +10% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcast…

UniqueZeta
CHIEFCHIRPASimple Tactics
Ability

Ewok allies gain 10% Turn Meter whenever they perform a Basic attack, and other allies gain half that amount.

LeaderZeta Omicron
CHIEFNEBITRaiding Parties
Ability

Jawa and Droid allies gain 10% Critical Chance and inflict Critical Chance Down for 1 turn on a Critical Hit.

LeaderOmicron
CINTABlooded, Fearless Warrior
Ability

Whenever Cinta attacks out of turn while Stealthed, her attacks have +50% Critical Chance, and 25% Critical Damage and Defense Penetration.

UniqueZeta Omicron
CLONEWARSCHEWBACCADefiant Roar
Ability

Chewbacca recovers 30% of his Max Health and gains Defense Up for 2 Turns.

SpecialZeta
COBBVANTHHigh Noons
Ability

Deal Physical damage to target enemy increased by 50% per other active Constable ally. If this attack is the first time this ability has been used against the enemy they are Distracted until the end of encounter, which can't be dispelled or resisted. This ability can't be evaded.

SpecialZeta Omicron
COBBVANTHThey Look to Me to Protect Them
Ability

At the start of battle, Constable allies gain 25% Defense, Max Health, and Offense, and 25 Speed (tripled if they are Supports). At the start of the encounter, enemy Hutt Cartel, Pirates, Scoundrels, and Smugglers gain the Outlaw tag. Constable Support allies at the start of battle: - Reset the cooldowns of their Spec…

LeaderZeta Omicron
COBBVANTHThe Marshal
Ability

Cobb has +10 Speed per active Constable ally. Whenever an enemy starts their turn, reduce the cooldown of High Noons by 1 (2 if the enemy is Outlaw).

UniqueZeta Omicron
COLONELSTARCKImperial Intelligence
Ability

At the end of his turn, Starck recovers 1% Health. While Starck is active, Imperial Trooper allies have +50 Armor Penetration.

UniqueZeta
COMMANDERAHSOKAShien
Ability

Ahsoka and target other Galactic Republic or Scoundrel ally gain Shien for 2 turns, Evasion Up for 2 turns, Ahsoka swaps Turn Meter with them and calls them to assist dealing -40% less damage. Shien Form can't be copied, dispelled, or prevented. Shien Form: Whenever this unit evades, or attacks out of turn, Commander …

SpecialZeta
COMMANDERAHSOKAForce Leap
Ability

Deal Special damage to target enemy and gain Critical Damage Up for 3 turns. Reduce this ability's cooldown by 4. If Commander Ahsoka Tano has Shien, inflict Armor Shred until the end of the encounter. Force Leap on Raid Bosses: Call all other Galactic Republic allies to assist, dealing 10% more damage. This ability s…

SpecialZeta
COMMANDERAHSOKAHer Own Path
Ability

Ahsoka has +10% Offense and Critical Damage. If there are currently fewer allies than enemies, the bonuses to Offense and Critical Damage are increased by 10% for each Galactic Republic or Scoundrel ally.

UniqueZeta
COMMANDERLUKESKYWALKERRebel Maneuvers
Ability

Rebel allies have +30% Counter Chance, +30% Defense, and +5% Offense.

LeaderZeta
COMMANDERLUKESKYWALKERLearn Control
Ability

While Luke doesn't have Call to Action, he has +5% Counter Chance, +50% Defense, and gains 10% Turn Meter whenever another Rebel ally takes damage.

UniqueZeta
COMMANDERLUKESKYWALKERIt Binds All Things
Ability

Luke has +10% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health.

UniqueZeta
COUNTDOOKUFlawless Riposte
Ability

Count Dooku has 100% counter chance.

UniqueZeta
CROSSHAIRS3It's In My Head
Ability

At the start of battle, Crosshair (Scarred) is inflicted with 20 stacks of Shaken, which can't be copied, dispelled, evaded, or resisted. Whenever Crosshair (Scarred) gains a stack of Target Practice, he removes 1 stack of Shaken. Shaken: -10% Accuracy per stack, this effect persists through defeat

UniqueZeta Omicron
CT210408Domino Squad
Ability

Clone Trooper and 501st allies have +8% Critical Chance. If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.

UniqueZeta
CT5555Domino Squad
Ability

Fives has +25% counter chance. If CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.

UniqueZeta
CT5555Tactical Awareness
Ability

Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 40% Health and Fives is defeated at the end of that turn.

UniqueZeta
CT7567Captain of the 501st
Ability

All 501st allies have +2% Speed for each 501st ally present at the start of battle. If Ahsoka Tano (Snips) is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 50% Health.

UniqueZeta
DAKAServe Again
Ability

When another ally is defeated, Old Daka gains 35% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 5% Turn Meter and gains Offense Up and Defense Up for 2 turns.

UniqueZeta
DARKREYMalevolent Lineage
Ability

Deal True damage to all enemies split among them.

SpecialZeta Omicron
DARKREYDont Be Afraid of Who You Are
Ability

Rey's abilities can't be evaded.

UniqueZeta Omicron
DARKREYIn Our Nature
Ability

If all allies are First Order at the start of battle, Rey gains 25% Max Health.

UniqueZeta Omicron
DARKTROOPERBombarding Reinforcements
Ability

Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns.

SpecialZeta
DARTHBANESoul Sever
Ability

Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.

BasicZeta
DARTHBANEMalevolent Whirlwind
Ability

Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Lin…

SpecialOmicron
DARTHBANEEssence of Dominance
Ability

Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted. Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns. Siphon Max Health: Gain a perce…

SpecialOmicron
DARTHBANEOnly The Strong Survive
Ability

Sith allies have +10% Offense and +10 Speed. Sith allies can't be revived. At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns. Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter. While Bane is active: At the end of each of hi…

LeaderZeta