Game modes › Raids › THE MANDALORIAN

THE MANDALORIAN
Face enemies from The Mandalorian
Raid bonuses and the units for them
The raid boosts certain factions and heroes, so squads for it are built from those units. This is not a popularity ranking: it is what the raid itself grants (game texts).
This character has +100% Max Health and Max Protection. At the start of this character's turn, they dispel all debuffs on themselves and reduce the cooldown of Fire Ballista and Replant Explosives by 20%. When this character uses Fire Ballista or Replant Explosives, reduce its cooldown by 40%.
The first time each turn this character attacks out of turn, they have a 75% chance to inflict a stack of Damage Over Time on target enemy for 1 turn. This character has +30% Potency and deals 5% more damage per stack of Momentum.
This character is immune to Poisoned. Damage this character deals is reduced by 50%. Whenever this character damages an enemy, it doesn't trigger Turn Meter gain, and they have a 75% chance to inflict Tenacity Down for 2 turns.
These effects don't stack with the same effect from other Faction Bonus abilities.
Faction Bonus: Hutt Cartel
13
Whenever a Hutt Cartel ally damages a Bundle of Explosives, it immediately detonates and deals double damage to the Krayt Dragon.
At the start of this character's turn, reduce the cooldown of Replant Explosives by 20%. When this character uses Replant Explosives, reduce its cooldown by 40%.
This character has +100% Max Health and Max Protection. At the start of this character's turn, they dispel all debuffs on themselves. Whenever a Jawa ally inflicts a Thermal Detonator on an enemy, damage that enemy receives from Jawas and Thermal Detonators is increased by 9% for each active Jawa (stacking).
Faction Bonus: Mandalorian
15
This character is immune to Poisoned. Damage this character deals is decreased by 50%.
Whenever this character deals damage, it doesn't trigger Turn Meter gain on enemies, and they have a 75% chance to inflict Tenacity Down for 2 turns on all enemies.
All units (15)
Faction Bonus: Old Republic
11
Whenever an enemy is inflicted with a stack of Damage Over Time, Old Republic allies deal 1% more damage until the end of battle (stacking) for each active Old Republic ally. The first time each turn this character attacks out of turn, they have a 75% chance to inflict a stack of Damage Over Time on target enemy for 1 turn.
At the start of this character's turn, reduce the cooldown of Fire Ballista by 20%. When this character uses Fire Ballista, reduce its cooldown by 40%.
This character has +30% Potency and deals 5% more damage per stack of Momentum.